AI Insights · Timothy · January 2022
Top 5 Fidget Toys Games Performance in Kuwait - Q4 2021
Discover the performance trends of the top 5 fidget toy games in Kuwait during Q4 2021, based on weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the performance of the top 5 fidget toy games in Kuwait showed varied trends in downloads, revenue, and active users. This data, provided by Sensor Tower, offers a comprehensive look at how these apps fared over the quarter.
Pop It Fidget - AntiStress from KTC GLOBAL saw a fluctuating trend in weekly downloads, starting at 2.6K at the end of September and peaking at 3.5K in mid-November before experiencing a decline to 1.8K by the end of December. Active users followed a similar pattern, with a notable increase from 4.8K to a peak of 6.8K in mid-November, before settling at 4.7K by the end of the quarter.
Antistress - Relaxing games by Moreno Maio showed a significant rise in weekly downloads, starting at 142 in late September and reaching a high of 2.2K in early December. Active users also increased steadily, from 1.6K at the beginning of the quarter to a peak of 9.9K in early December, before slightly declining to 6.8K by the end of December. The app generated minor revenue, peaking at $29 in mid-October.
Pop Us! from SayGames LTD experienced a relatively stable trend in weekly downloads, ranging from 1.2K in late September to 758 by the end of December. Active users peaked at 5.1K in mid-October but gradually decreased to 2.9K by the end of the quarter.
Fidget Toys Trading: 3D Pop It by Freeplay LLC started the quarter with 3.3K downloads, which decreased to 1.2K by late November, only to rise again to 1.9K by the end of December. Active users showed a declining trend from 8.5K at the end of September to 4.4K in late November, followed by a slight rise to 5.3K by the end of December.
Fidget Toys 3D by Tran Dinh Hung had a modest performance in downloads, starting at 708 in late September and gradually declining to 269 by the end of December. Active users also saw a decline from 4.8K to 2.7K over the quarter.
These insights highlight the dynamic nature of the fidget toy game market in Kuwait during Q4 2021. For more detailed analytics and trends, visit Sensor Tower.